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3ds Max / Blender Connector – BMAX
I often switch back and forth between Max and Blender, or rather I enjoy the respective advantages of both tools. I model some things faster…
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Coated Gradient Texture in Blender
One of the things I love about Blender is the fact that you can easily and playfully create a wide variety of materials with the…
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A short guide to glass – Part 4
Welcome to the 4th part of my glass guide and this time it’s about the movement in the glass, or rather, it’s actually about the…
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Why keep it simple when you can make it complicated?
Today I would like to take up a topic that we 3D artists know all too well, albeit somewhat tongue-in-cheek. We tend to complicate seemingly…
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A short guide to glass – Part 3
Hello and welcome to the third part of my glass guide and this part is not only about architectural glass, but also about the basic…
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A short guide to glass – Part 2
Hello everyone and welcome to the second part of the Glass Guide. To bring some structure to the matter, I will divide the individual episodes…
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A short guide to glass – Part 1
Today I want to talk about glass and how glass is perceived in our real world and how we can properly create glass in 3D…
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Quick Lighting Tricks in Blender Part 1
With pretty much every 3D program you have various possibilities to illuminate your scene or object in different ways. One variant is, to put it…
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Backface Culling in Blender
There are basically two different approaches to building walls, ceilings and floors. One method of creating walls is to give the wall a thickness of,…
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Using the Target-Function in Blender
For me, one of the small but very useful features of 3ds Max is the „Target Function“. This function simplifies the workflow when dealing with…