3ds Max / Blender Connector – BMAX
I often switch back and forth between Max and Blender, or rather I enjoy the respective advantages of both tools. I model some things faster in Max than in Blender or vice versa. To transfer the finished model ...
I often switch back and forth between Max and Blender, or rather I enjoy the respective advantages of both tools. I model some things faster in Max than in Blender or vice versa. To transfer the finished model ...
One of the things I love about Blender is the fact that you can easily and playfully create a wide variety of materials with the different nodes. Of course, this is also possible in other 3D programs, but from a ...
Welcome to the 4th part of my glass guide and this time it’s about the movement in the glass, or rather, it’s actually about the „tensions“ in the glass that arise when the glass has been ...
Today I would like to take up a topic that we 3D artists know all too well, albeit somewhat tongue-in-cheek. We tend to complicate seemingly simple processes and when there’s a deadline hanging over our heads, ...
Hello and welcome to the third part of my glass guide and this part is not only about architectural glass, but also about the basic approach of modeling or rather, the exploration of reality. Basically, glass is ...
Hello everyone and welcome to the second part of the Glass Guide. To bring some structure to the matter, I will divide the individual episodes into categories. So this part is only about the production of normal ...
Today I want to talk about glass and how glass is perceived in our real world and how we can properly create glass in 3D visualization. In everyday life and in our real environment, we generally give little thought ...
With pretty much every 3D program you have various possibilities to illuminate your scene or object in different ways. One variant is, to put it simply, that you set and align your light sources and in most cases ...
There are basically two different approaches to building walls, ceilings and floors. One method of creating walls is to give the wall a thickness of, say, 30 cm at the start. This method is probably the most common ...
For me, one of the small but very useful features of 3ds Max is the „Target Function“. This function simplifies the workflow when dealing with various light sources and cameras, actually for everything ...