Blender

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3ds Max / Blender Connector – BMAX

I often switch back and forth between Max and Blender, or rather I enjoy the respective advantages of both tools. I model some things faster in Max than in Blender or vice versa. To transfer the finished model ...

Coated Gradient Texture in Blender

One of the things I love about Blender is the fact that you can easily and playfully create a wide variety of materials with the different nodes. Of course, this is also possible in other 3D programs, but from a ...

A short guide to glass – Part 4

Welcome to the 4th part of my glass guide and this time it’s about the movement in the glass, or rather, it’s actually about the „tensions“ in the glass that arise when the glass has been ...

A short guide to glass – Part 3

Hello and welcome to the third part of my glass guide and this part is not only about architectural glass, but also about the basic approach of modeling or rather, the exploration of reality. Basically, glass is ...

A short guide to glass – Part 2

Hello everyone and welcome to the second part of the Glass Guide. To bring some structure to the matter, I will divide the individual episodes into categories. So this part is only about the production of normal ...

A short guide to glass – Part 1

Today I want to talk about glass and how glass is perceived in our real world and how we can properly create glass in 3D visualization. In everyday life and in our real environment, we generally give little thought ...

Quick Lighting Tricks in Blender Part 1

With pretty much every 3D program you have various possibilities to illuminate your scene or object in different ways. One variant is, to put it simply, that you set and align your light sources and in most cases ...

Backface Culling in Blender

There are basically two different approaches to building walls, ceilings and floors. One method of creating walls is to give the wall a thickness of, say, 30 cm at the start. This method is probably the most common ...

Using the Target-Function in Blender

For me, one of the small but very useful features of 3ds Max is the „Target Function“. This function simplifies the workflow when dealing with various light sources and cameras, actually for everything ...