Marco Hayek

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A short guide to glass – Part 1

Today I want to talk about glass and how glass is perceived in our real world and how we can properly create glass in 3D visualization. In everyday life and in our real environment, we generally give little thought ...

Quick Lighting Tricks in Blender Part 1

With pretty much every 3D program you have various possibilities to illuminate your scene or object in different ways. One variant is, to put it simply, that you set and align your light sources and in most cases ...

Parametric ArchViz Guide

I’ve been using Blender for about two years now, and alongside 3ds Max and Maya, which I wouldn’t want to do without, Blender has become another piece of software that I can no longer do without. A good ...

DirTemplate Extension

Over the years, you have acquired a certain folder structure for each new project. This may look different for everyone, but one thing always remains the same: every time you create a new project, you have to ...

Default Viewport Lights in 3ds Max

In 3ds Max, the viewport is set to „1 Default Light Setup“ by default. However, this can sometimes be a hindrance or a nuisance. I would therefore like to show you a little trick here on how to change this.

Backface Culling in Blender

There are basically two different approaches to building walls, ceilings and floors. One method of creating walls is to give the wall a thickness of, say, 30 cm at the start. This method is probably the most common ...

Using the Target-Function in Blender

For me, one of the small but very useful features of 3ds Max is the „Target Function“. This function simplifies the workflow when dealing with various light sources and cameras, actually for everything ...

Urban Aspects – New Series

In the last 4 to 5 years, I have made some analog sketches or rather various study drawings, most of them in DIN A3 size. I never published these drawings because I didn’t draw them very detailed, basically ...

The great art of designing a small House

The Approach Modeling a single room and equipping it with various third-party models is one thing. Designing a room and modeling the entire interior yourself, on the other hand, is a greater challenge. But designing ...

ArchViz Realism Study

„Realism“ is a large and wide-ranging topic in the 3D sector, and there are many different approaches and opinions. There are many misconceptions, false facts or simply exaggerations. For example, there ...