Procedural Damaged Edges in 3ds Max

There is a small, fine add-on for Blender called “One Click Damage” and with it you can procedurally create various stones or stone walls with damage. If you don’t know this AddOn yet, just follow this link ...

Coated Gradient Texture in Blender

One of the things I love about Blender is the fact that you can easily and playfully create a wide variety of materials with the different nodes. Of course, this is also possible in other 3D programs, but from a ...

Showcaser – 3ds Max PlugIn

Showcaser from „Spline Dynamics“ is a relatively new plug-in for 3ds Max for creating animated product and project presentations. There are already some ready-made templates, presets and animation styles ...

A short guide to glass – Part 4

Welcome to the 4th part of my glass guide and this time it’s about the movement in the glass, or rather, it’s actually about the „tensions“ in the glass that arise when the glass has been ...

Broberg & Ridderstrale – Bench

A few days ago, I discovered an interesting piece of furniture designed by the Swedish studio Broberg & Ridderstråle in an article on the YANKO DESIGN website. Somehow I found this bench very appealing in its ...

A short guide to glass – Part 3

Hello and welcome to the third part of my glass guide and this part is not only about architectural glass, but also about the basic approach of modeling or rather, the exploration of reality. Basically, glass is ...

A short guide to glass – Part 2

Hello everyone and welcome to the second part of the Glass Guide. To bring some structure to the matter, I will divide the individual episodes into categories. So this part is only about the production of normal ...

A short guide to glass – Part 1

Today I want to talk about glass and how glass is perceived in our real world and how we can properly create glass in 3D visualization. In everyday life and in our real environment, we generally give little thought ...

Quick Lighting Tricks in Blender Part 1

With pretty much every 3D program you have various possibilities to illuminate your scene or object in different ways. One variant is, to put it simply, that you set and align your light sources and in most cases ...