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Broberg & Ridderstrale – Bench
A few days ago, I discovered an interesting piece of furniture designed by the Swedish studio Broberg & Ridderstråle in an article on the YANKO…
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A short guide to glass – Part 3
Hello and welcome to the third part of my glass guide and this part is not only about architectural glass, but also about the basic…
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A short guide to glass – Part 2
Hello everyone and welcome to the second part of the Glass Guide. To bring some structure to the matter, I will divide the individual episodes…
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A short guide to glass – Part 1
Today I want to talk about glass and how glass is perceived in our real world and how we can properly create glass in 3D…
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Quick Lighting Tricks in Blender Part 1
With pretty much every 3D program you have various possibilities to illuminate your scene or object in different ways. One variant is, to put it…
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Parametric ArchViz Guide
I’ve been using Blender for about two years now, and alongside 3ds Max and Maya, which I wouldn’t want to do without, Blender has become…
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DirTemplate Extension
Over the years, you have acquired a certain folder structure for each new project. This may look different for everyone, but one thing always remains…
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Default Viewport Lights in 3ds Max
In 3ds Max, the viewport is set to „1 Default Light Setup“ by default. However, this can sometimes be a hindrance or a nuisance. I…
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Backface Culling in Blender
There are basically two different approaches to building walls, ceilings and floors. One method of creating walls is to give the wall a thickness of,…
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Using the Target-Function in Blender
For me, one of the small but very useful features of 3ds Max is the „Target Function“. This function simplifies the workflow when dealing with…