THE LIGHT GUIDE | Part 01
The time has come, folks, the first part of my “Light Guide” is now available for you to download for free. The first two parts are basically the introduction, and from the third part on, I will go into more detail ...
The time has come, folks, the first part of my “Light Guide” is now available for you to download for free. The first two parts are basically the introduction, and from the third part on, I will go into more detail ...
The Movie Render Queue in Unreal Engine has been around for years, so I’ve put together the latest and greatest information to give you the best possible understanding of how it works and how to get the best ...
Pigments are the building blocks of artist colours; they are chemical compounds that impart colour to paint by changing how it interacts with light. In this Guide to Pigments film we explore how pigments are made ...
When it comes to realism in renders, Vjeko aka “RenderRam” is almost unbeatable. I’ve been celebrating his videos for quite some time and his following is growing steadily. Since I’m also a very big fan ...
Have you always wanted to know how animation studios like Pixar approach and work on their projects? Then I have something for you! About 10 years ago, Pixar uploaded a series of videos to YouTube as a complete ...
There is a small, fine add-on for Blender called “One Click Damage” and with it you can procedurally create various stones or stone walls with damage. If you don’t know this AddOn yet, just follow this link ...
One of the things I love about Blender is the fact that you can easily and playfully create a wide variety of materials with the different nodes. Of course, this is also possible in other 3D programs, but from a ...
Welcome to the 4th part of my glass guide and this time it’s about the movement in the glass, or rather, it’s actually about the „tensions“ in the glass that arise when the glass has been ...
Hello and welcome to the third part of my glass guide and this part is not only about architectural glass, but also about the basic approach of modeling or rather, the exploration of reality. Basically, glass is ...
Hello everyone and welcome to the second part of the Glass Guide. To bring some structure to the matter, I will divide the individual episodes into categories. So this part is only about the production of normal ...