The idea for this somewhat futuristic lamp came to me while I was reading an article in an architecture blog, or rather in this article a small house was pictured that had a triangular shape, somewhat nested and basically a tiny house. The photo itself wasn’t anything exciting or particularly creative, but I thought to myself, a little smaller and it would make a great lamp.

But I didn’t start the project straight away, I just made a marginal note in my notebook and that was it. A few days ago I came across it again and made a few rough, not too detailed sketches, just so that I knew roughly where the journey should go. Incidentally, the name for the lamp came to me spontaneously, without any deeper meaning. If there really is a lamp with this name, then it is purely coincidental.

I usually start modeling in Maya, of course I could also do it in Blender, but I almost always start in Maya, especially when I don’t yet have a clear idea of the model or I’m testing and trying out different approaches. I originally come from the Maya and Max corner and I’ve been using these two programs for many years, but I’ve only been using Blender since version 2.8. I know Maya like the back of my hand and I can’t model as quickly in any other program as I can in Maya.

There’s not really much more to tell, except that I then moved the lamp to Blender to model the final details. As is so often the case, my lighting consists of an HDRI map and one or two area lights at most. I’m a big fan of „less is more“. Which means that I don’t want too many light sources in a scene, I position one or two light sources so that they create a good balance of intensity, illumination and mood for me.

The dark stones in the background were created and textured by myself, for the pebbles in the foreground I used the „Blenderkit-AddOn„.

I then edit the rest in Photoshop and its „Camera Raw Filter“, a great tool to give the renderings the finishing touches.

Ambient Occlusion Render

Cycles Raw Render