MtoA / My Clay Shader Settings

Hi guys… here I show you my clay shading settings for the Arnold Renderer in Maya. Basically the Arnold Renderer has a „Clay-Preset“ on board but… I don’t think this preset is that great now, so I adjusted the sliders a bit better for me. The „Subsurface Scattering“ (SSS) I have deliberately turned off which keeps the render time low otherwise just use the settings as shown in the screenshot.

Of course you can use any other color for your clay shader and you can download the 3D model or this 3D scan here.

THREE D SCANS